The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

Is there a way to use one Tween node to interpolate property of several identical nodes? For example, I have group balls which will contain several Ball scene instances. They are children of Level root node, and a Tween node is child of Level too.
I'm asking this because I'm unsure about performance if instead of one Tween in Level I use one Tween (as a child) for each Ball node.

in Engine by (15 points)

1 Answer

+2 votes
Best answer

Yes, you should be able to use one tween for multiple nodes. If you want to know when they've all finished, listen for the tween_all_completed signal.

by (1,663 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.