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Asked By | GoodClover |
I am trying to make a jump script where you cant jump again untill you collide with the ground or another object.
I’ve tried get_colliding_bodies()
, tried using set_max_ocontects_reported(1)
with it, I also tried func _on_Player_body_entered(body):
None of these have worked.
Is there anyway I can do this? Thanks in advance