Using Godot 3.1
I'm trying to replicate the Hill Climb game car physics, but I can't use the 2d spring as a suspension, as it can not be constraint in one axis (the local Y of the vehicle).
I tried to use it in combination with a groove joint, but it doesn't make any difference, as it rotates around the connection point too.
In my understanding, this is a limitation of the engine and can not be resolved even with some kind of script in the spring node.
In Box2d and Unity there is a WheelJoind2D and Godot seems to have one for 3D...
Is there any way to use a spring 2d only in one axis and more specifically as a suspension?