Setting debugger breakpoints when using an external edtor

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:bust_in_silhouette: Asked By pjzahner

I use VSCode as my text editor for gdscript files and I use the Godot debugger for debugging. Is there a way to force scripts to open in the Godot script editor window to set breakpoints for debugging? Otherwise I have to navigate through project settings and turn off my external editor every time I want to set them.

Thanks so much for your help.