Nothing about internet works on the Godot editor or engine.
The game assets tab stays at 20% and never finishes loading.
Simple code like
extends CanvasLayer
func _ready():
pass
func _on_Button_pressed():
$HTTPRequest.request("http://www.mocky.io/v2/5185415ba171ea3a00704eed")
func _on_HTTPRequest_request_completed( result, response_code, headers, body ):
var json = JSON.parse(body.get_string_from_utf8())
print(json.result)
doesn't work at all.
If I click the button It doesn't return anything, no errors nothing.
N.B: I am very sure I have internet(or how would I have posted this post) and it is even high speed.The internet is behind a network proxy.