Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ugly_cat | |
Old Version | Published before Godot 3 was released. |
I’m trying to place an object “a” in front of object “b”. Object a is always a little bit of ahead of object b and orients itself to the direction of object b. I believe this could be done by orienting object b in object a’s local coordinate space and the translating that into the world coordinate space, but I’m at a loss on how to actually do this in Godot.