I have recently been diving into Godot's UI. I have found nearly everything I would need supported through nodes, apart from one thing:
I want to create a UI panel, in game, that allows the player to rescale it horizontally or vertically, to their desired height/width.
Basically as any Windows application can be resized, or in the way that Hsplit/Vsplit work, but then at the edges of a window. Someone asked this before a few months ago, and had some great visual examples: Create Resizable Window - Godot Q&A
Is something like this support natively through Godot, or would I have to make this myself (through collision boxes & Gscript). And if so, does anyone have any suggestions on how to tackle this?
Thanks in advance!