Godot3,1/Windows10
While passing variables between 2 Sibling Nodes/Scripts ,the values passed are "NULL".ie the values are not getting passed.
As this is a non-persistent situation, I do not wish to use Autoload.
Sample Call - Node1/Script1/Var1 to Node2/Script2/Var2
var Var2 = get_Node(../Node1).Var1
The value passed above to Var2 is "NULL" ,
I have tried using _init() to instance the variables before assignment but still the values don't get passed.
How can one pass variables between 2 sibling nodes in a non persistent situation?