I made a 2D project in godot 3.0.6 and cant make it work in 3.1. It says "cannot preload resource at path ..." but the path and everything seems to be ok (as it works in godot 3.0).
I read something at a reddit post about using "class_name" to refer to other files of code instead of preloading. Does that mean the new godot 3.1 is unable to recognize g3s language, and I need to re-do all that the preloading part of the project again?
Thanks for any help.