I have 3d game, and i don’t know how to input accelerometer. I’m trying to input this script but doesn’t working good
extends KinematicBody
var gravity = Vector3.Down*25
var speed = 8
var velocity = vector3()
func _physics_process(delta):
get_input()
velocity = move_and_slide(velocity, Vector3.UP)
func get_input():
velocity.x = 0
velocity.y = 0
if Input.get_accelerometer().x<0:
velocity.x -= speed
if Input.get_accelerometer().x<0:
velocity.x += speed
if Input.get_accelerometer().z<0:
velocity.z += speed
if Input.get_accelerometer().z<0:
velocity.z -= speed
How to make better?