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Asked By | Jedzkie |
Hi, can someone convert this script to gdscript? Thank you in advance!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
[SerializeField]
LayerMask lmWalls;
[SerializeField]
float fJumpVelocity = 5;
Rigidbody2D rigid;
float fJumpPressedRemember = 0;
[SerializeField]
float fJumpPressedRememberTime = 0.2f;
float fGroundedRemember = 0;
[SerializeField]
float fGroundedRememberTime = 0.25f;
[SerializeField]
float fHorizontalAcceleration = 1;
[SerializeField]
[Range(0, 1)]
float fHorizontalDampingBasic = 0.5f;
[SerializeField]
[Range(0, 1)]
float fHorizontalDampingWhenStopping = 0.5f;
[SerializeField]
[Range(0, 1)]
float fHorizontalDampingWhenTurning = 0.5f;
[SerializeField]
[Range(0, 1)]
float fCutJumpHeight = 0.5f;
void Start ()
{
rigid = GetComponent<Rigidbody2D>();
}
void Update ()
{
Vector2 v2GroundedBoxCheckPosition = (Vector2)transform.position + new Vector2(0, -0.01f);
Vector2 v2GroundedBoxCheckScale = (Vector2)transform.localScale + new Vector2(-0.02f, 0);
bool bGrounded = Physics2D.OverlapBox(v2GroundedBoxCheckPosition, v2GroundedBoxCheckScale, 0, lmWalls);
fGroundedRemember -= Time.deltaTime;
if (bGrounded)
{
fGroundedRemember = fGroundedRememberTime;
}
fJumpPressedRemember -= Time.deltaTime;
if (Input.GetButtonDown("Jump"))
{
fJumpPressedRemember = fJumpPressedRememberTime;
}
if (Input.GetButtonUp("Jump"))
{
if (rigid.velocity.y > 0)
{
rigid.velocity = new Vector2(rigid.velocity.x, rigid.velocity.y * fCutJumpHeight);
}
}
if ((fJumpPressedRemember > 0) && (fGroundedRemember > 0))
{
fJumpPressedRemember = 0;
fGroundedRemember = 0;
rigid.velocity = new Vector2(rigid.velocity.x, fJumpVelocity);
}
float fHorizontalVelocity = rigid.velocity.x;
fHorizontalVelocity += Input.GetAxisRaw("Horizontal");
if (Mathf.Abs(Input.GetAxisRaw("Horizontal")) < 0.01f)
fHorizontalVelocity *= Mathf.Pow(1f - fHorizontalDampingWhenStopping, Time.deltaTime * 10f);
else if (Mathf.Sign(Input.GetAxisRaw("Horizontal")) != Mathf.Sign(fHorizontalVelocity))
fHorizontalVelocity *= Mathf.Pow(1f - fHorizontalDampingWhenTurning, Time.deltaTime * 10f);
else
fHorizontalVelocity *= Mathf.Pow(1f - fHorizontalDampingBasic, Time.deltaTime * 10f);
rigid.velocity = new Vector2(fHorizontalVelocity, rigid.velocity.y);
}
}
Have you ever considered learning gdscript?
I’d love to ask unity answers to convert gdscript, and count how many seconds it takes for the account to get banned.
Magso | 2019-10-06 13:57