The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

+1 vote

so i have that project that need to simulate a sertan key press
does any one know how to do that

in Engine by (71 points)

1 Answer

+5 votes

Create an InputEventKey event, define the scancode and pressed state, and use Input.parse_input_event() to feed it to your game.

func simulate_keypress():
    var a =
    a.scancode = KEY_ENTER
    a.pressed = true # change to false to simulate a key release

See here for a list with all scancodes.

by (1,476 points)
edited by

Thank you bro. it work for me.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.