Ok fortunately for you I actually played with that project before. For a beginner I believe the setup is a little complex though. The shader is supposed to be inside of a ShaderMaterial
which is used by a ColorRect
which is a child of a Viewport
.
The viewport's texture is then put into a WorldEnvironment
to be used as a panorama.
Ok, so in a little more detail the WorldEnvironment
node is used to override the default environment. It has a parameter where you can setup a panoramic image to be used as a skybox. That's where the Viewport
and ColorRect
come in. The viewport allows you to render stuff into a texture. BTW it's parameter own_world
must be set to true. And the color text acts as a canvas for the viewport to capture.
...Yep I still can't explain very well.