Godot has vector types, Vector2 and Vector3. They can represent points, directions or sizes, in 2D and 3D. You can get the individual components by writing the_vector.x or the_vector.y. They can be negative depending on what the vector represents. If it’s a size, it will always be positive. If it’s a direction or a point, it can be negative.
For example, the size of a texture is obtained with its get_size() function, which you call like the_texture.get_size(). It returns a Vector2. That means the width of the texture is the_texture.get_size().x. There are lots of other properties in Godot working this way.
In case you want the size of the screen, you can get it with get_viewport().get_size(), where get_size() also returns a Vector2. In the case of viewports, it can also be shortened as .size: Viewport — Godot Engine (3.1) documentation in English
If you need something else, please explain better^^