The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

Too much time ago I was using Godot 2.1 now I'm back to use 3

I'm using 3.2 alpha 2

I created a scene like this:

-Node2D > Camera2D > Sprite (using "static" texture, 1 png) > AnimationPlayer

I can't find on animationplayer or sprite node, a opacity option to create a "splash screen" or "intro menu" animation.

I remember to use too much on 2.1, how can I do on 3.2 (actually alpha 2)

in Engine by (12 points)

1 Answer

+1 vote

Opacity huh?
Just animate the alpha channel of the Sprite's modulate property. :)

by (3,938 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.