As the topic suggests, my exported binary is hanging. This occurs when I try to load textures. My texture loader recursively searches through the directories in the folder I point it at, and that's where it's falling down; on the recursion.
Here's a code snippet:
if(directory.current_is_dir()):
print("Got directory, ", temp)
Load(baseDirectory + "/" + temp)
This is in the Load function, so it is calling itself to go down a directory. This works perfectly in the IDE, but when exported, causes the application to hang permanently, without any indication that it's called Load().
Does Godot have a problem, or do I?