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Asked By | rico345100 |
I have a node which looks like this tree:
FPSController (Root node, and it’s KinematicBody)
- CollisionShape
- Camera
- GroundCheckRayCast
When I moved CollisionShape’s location down, camera also going down together. There’s no code that change Camera’s translation, but why this kind of thing happens?
Another weird thing is that y position of Camera won’t changed even it’s clearly moved down.
Is this somekind of bug or something? Why Camera’s y position was changed, also not updated it’s own y position value?
Can you send screen shots?
Xian | 2019-11-05 04:53