Physics FPS - Interpolated Camera Stutter

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:bust_in_silhouette: Asked By Skynet

Hi guys,

I am currently working on the movement system of my first 3D Space Simulation.

It works very well so far, but I realized that the “Interpolated Camera” which I attached to my ship, showed some stuttering on the ship when rotating it.

Then I found this Godot page:

The problem was caused by the default framerate of 60fps, while my monitor is set to 100Hz. So I changed the FPS too 100 FPS and the stuttering was gone.

That’s nice, but how can I avoid the stuttering on other people’s devices? Do I have to read out the monitors refresh rate and then set the FPS programmatically?

Thank in common,
Long life Godot!