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+1 vote

If I upgrade a building in my game and it takes 20 minutes I store the time when it would finish upgrading in a singleton. Then when I go back to the scene and the time is less than the stored time I would set the timer for the remaining time. If it time was bigger than the time I would just upgrade it. The problem is that I want like a notification for when it finishes even if I am in the other scenes. How can I do this?

in Engine by (455 points)

1 Answer

0 votes

I suggest that you have a timer as the singleton rather than just storing a value.

(This might not answer your question very well I'm pretty inexperienced.)

by (399 points)

This is what I thought to do but I am going to have multiple upgrades running in the future so that would not work.

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