This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
+1 vote

Why I can’t using getglobalposition().x in KinematicBody? what's the solution?

My code:
if(tinge.get_global_position().x<self.get_global_position().x): Move += Vector3(-0.1,0,0)

then a message appears “Method ‘getglobalposition’ is not declared in the current class

in Engine by (23 points)

1 Answer

+2 votes

because it is



if (tinge.global_transform.origin.x < global_transform.origin.x):
    Move += Vector3(-0.1,0,0)
by (200 points)

Thank you it’s working

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.