I am trying to implement twin stick controls in my 3rd person RPG game. The look and feel I am aiming for is similar to Ocotpath Traveler (2D sprites in a 3D world).

Right now my player character is structured like this:
KinematicBody
-CollisionShape
-Sprite3D
-AnimationPlayer
-Spatial
--Camera
-Spatial(attackRotation)
--Sprite3D(AimIndicator)
And my code looks like this:
if Input.is_action_pressed("rotate_left"):
attackRotation.rotate_y(deg2rad(3.5))
if Input.is_action_pressed("rotate_right"):
attackRotation.rotate_y(deg2rad(-3.5))
But right now, it just rotates the indicator clockwise/counterclockwise when I tilt my right analog stick to the right/left. What I am trying to do is a more direct control. For example: When the player tilts the stick to the top-left, I want the indicator jump to the top-left of the character model.
How would you implement these kind of controls?