0 votes

I think you could implement two state machines one for the movement (jumping, stopped) and another for the skills (attack, shoot).
How it would be the correct implementation for functions without errors

in Engine by (93 points)

1 Answer

0 votes

I'd use state machines. Here's a nice material on them:

https://gameprogrammingpatterns.com/state.html

by (190 points)
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