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I want to make everything be in slowmotion, except for the player. Is there anyway i can do this?

in Engine by (39 points)

1 Answer

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Best answer

You could multiply delta with a var to determine speed of the objects in the scene.

func _process(delta):
    var multiplier = 1.0
    # 0.5 = slow
    # 2.0 = fast

    var mov_delta = delta * multiplier


The player would multiply delta by 1.0 while everything else would multiply by 0.5. Maybe create a node group for everything but the player to organize stuff.

by (190 points)
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