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0 votes


I my project i use synctophysics with some KinematicBodies. I had explained the reason in this other question.

Original question

But if a turn it on this feature i lose moveandslide and moveandcollide methods that helps me a lot with world collision. Is there some workaround available to have access to this methods using synctophysics as well? Can i implement some sort of moveandcollide method myself?


in Engine by (21 points)

1 Answer

0 votes

Have you tried extending KinematicBody2D aswell?

by (37 points)
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