Hi!
I my project i use synctophysics with some KinematicBodies. I had explained the reason in this other question.
Original question
But if a turn it on this feature i lose moveandslide and moveandcollide methods that helps me a lot with world collision. Is there some workaround available to have access to this methods using synctophysics as well? Can i implement some sort of moveandcollide method myself?
Thanks!!