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Asked By | doubtseverywhere |
Hello everyone, I want to show the button menu, if my ship is destroyed.
I have this but it doesn’t show, but also can’t display any errors:
func _ready():
connect("pressed", self, "_on_pressed")
attach("ship", "exit_tree", self, "_on_ship_exit_tree")
pass
func _on_pressed():
get_tree().change_scene("res://stages/stage_menu.tscn")
pass
func _on_ship_exit_tree():
$TextureButton/btn_menu.show()
pass
Any help?
What does the attach
function do? I’m expecting it should do something similar to connect but I can’t be certain, and I would say that it is the root cause of your problem, either that or your shit is never leaving the tree.
Also, you do not need to use pass
at the end of every method. It is just a keyword used to enable empty methods.
tastyshrimp | 2019-12-19 21:39