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+5 votes

I have a shader and I want it to get more extreme with the players speed. How would I edit this shader's parameters in runtime?

in Engine by (26 points)

1 Answer

+7 votes
Best answer

You need to get a reference to the material. If it's a CanvasItem (2D) you can get it with material. If it's a MeshInstance, you can use its GeometryInstance.material_override or Mesh.surface_get_material or PrimitiveMesh.material. I've linked to the class docs if you need details.

After that it depends on what kind of material it is:

by (22,191 points)
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For example, if you have a boolean parameter, grayscale, to turn on and off grayscale:

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