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0 votes

So basically...

The character must respawn on the equivalent position on the opposite side of the screen, each time the character gets out of the screen
Same goes for the enemies, excepting that when they reach the lower corner and leave out the screen, they will respawn from the position they started, in upward corner.
I guess is something like exit_area/Area2d but I can't seem to find a way to make it work. Thank you.

in Engine by (21 points)
edited by

1 Answer

0 votes

You almost figured it out. Put an Area2D at the corner of the level and create a script for it. Hook up the Area2D's body_entered signal to that script. When a body enters it, change the body's position to the desired position with:

func _on_Area2D_body_entered(body):
    body.position = Vector2(500, 50)  
by (1,892 points)
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