How to get the position of a node relative to the camera?

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:bust_in_silhouette: Asked By JulioYagami

For example, I have a node at position (0, 0) in the WORLD, while I have a camera that causes the node to be drawn in the middle of the screen [suppose the middle of the screen is (500, 300)]. What I want is to get exactly the position where the node is drawn on the screen!

:bust_in_silhouette: Reply From: ATom 1

2d position on screen:

camera.unproject_position(node.global_tranform.origin)

position in camera Coordinate space in 2d space or 3d space:

camera.transform.inv_xform(node. gloabl_transform.origin)