0 votes

Hi, I'm new to this, what I want to do is that when I change a scene, the progress of an instantiated scene is shaken, this is the code of the scene that I want not to be updated at the time of changing the scene.

var vida = 1

func _ready():

$sprite3.hide()

pass 

func on1_pressed():
if (vida ==1):
$sprite2.hide()
$sprite3.show()
vida += 1

func onbbbpressed():
get
tree().change_scene("1 - copia (19).tscn")
pass

in Engine by (20 points)

1 Answer

0 votes

An easy way would be to have a script in AutoLoad to hold the vars you don't want to lose in scene changes.

https://docs.godotengine.org/en/3.1/getting_started/step_by_step/singletons_autoload.html

by (190 points)
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