Polygon2D + skeleton deform + canvas shader

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:bust_in_silhouette: Asked By vtepe

Light pass in the shader seems to be skipped for Polygon2D when skeleton is assigned (tested with LIGHT = vec4(1.0); just in case). Lighting works again as soon as I unassign the skeleton. Any secret to it?

Nevermind, fixed in 3.2 beta.

vtepe | 2020-01-12 15:44