The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

Oh god, i hope some of you brilliant people can help me with that:

I had a crash on my android phone in the middle of a one click deploy.
After that my phone (HTC one M8) is no longer avaiable as a device in godot, but that is not my main problem.
The problem is that now, when i use one click deploy on my other android device (Samsung Galaxy Tab A6) i got a framerate of 1-7 fps, while it was on 60 fps before, without any changes on the project.

I am fairly new to programming, so my knowledge of....well most matters in this regard, is limited.

Can someone here pls help me with that problem, it's driving me crazy.

If you need more Infos for solving this case, tell me what you need to know (and maybe where i can get that info for you)

Thank you all in advance!

in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.