[Solved]Does anyone see the janking in this sprite movement?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Kris
:warning: Old Version Published before Godot 3 was released.

For those who may have this trouble, I found that it was the f.lux app running in the background. Thanks to Calinou for a link to some responses that ended up containing my problem.

After asking on the forum with no response, I thought I’d ask here.

I have a small scene with default settings containing one staticbody2d for the ground and a rigidbody2d for the player sprite. I created a script to move the player, but it janks every couple seconds while moving left or right. It doesn’t move smoothly whatsoever. I can’t figure out why.

I run Godot on an i7 laptop with 12GB ram and an Nvidia GPU. What would cause the sprite to stutter for a split second then be fine, then jank again. Any ideas? Here’s a link to the file if anyone wants to see where I screwed up if at all, but I’m thinking it’s my machine that’s causing it.

If it runs without a stutter every couple seconds for someone else, then it has to be something wrong with my laptop. Thanks for looking.

https://drive.google.com/file/d/0BxVOSlaJfQK5Y0o0d0lmR1FqcFk/view?usp=sharing

You may be a victim of this bug.

Calinou | 2016-07-06 20:31

It was the f.lux app running in the background. Thanks for the link… it was farther down on the page where someone said something about that app, and I turned it off and it worked. Thanks again.

Kris | 2016-07-06 21:03

It’s better if you post your edit as an answer and select it. Much better than the “[solved]” approach. The way it is the question will still shows as unanswered.

vnen | 2016-07-06 22:49

Done, thanks!

Kris | 2016-07-06 23:46

:bust_in_silhouette: Reply From: Kris

For those who may have this trouble, I found that it was the f.lux app running in the background. Thanks to Calinou for a link to some responses that ended up containing my problem.