Camera2d render Target displays

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:bust_in_silhouette: Asked By YuriLavs

Is there a way to render each player on 2 different screens?
I don’t see such feature yet in godot. There is one in unity. That you can render each camera on different displays. As example render camera1 to Display1 → camera2 to Display2.

If its possible please point me some directions where i can find information how to do this.
And is this feature planed in next godot update? And if its not - i suggest to implement this feature in upcoming updates.

:bust_in_silhouette: Reply From: Zylann

Godot does not support multiple windows yet. So it doesn’t supports multiple screens either. It is planned, most likely after 4.0.

See Support for multiple screens (Split scenes / gdscript) · Issue #9059 · godotengine/godot · GitHub
And editor proposal: Add support for multiple displays/screens/monitors in Godot editor · Issue #28 · godotengine/godot-proposals · GitHub