Meshlibrary material texture not showing on gridmap

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:bust_in_silhouette: Asked By headingwest

Hi All,

When I use a meshlibrary in a gridmap the material texture is missing, images below. Here’s the simplest steps in a new project:

Create Spatial → MeshInstance → staticbody → CollisionShape

Meshinstance → New cubemesh, make unique

Material → New spatialmaterial, set Normal Map to On, drag in texture, make unique

Scene - convert to meshlibrary

Then I create a new scene, add a grid map, set the meshlibrary.

There’s no texture on the cube. How do I get the textures across into my meshlibrary so I can use them?? Thanks for your help.

Mesh Library

Main Scene