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Asked By | headingwest |
Hi All,
When I use a meshlibrary in a gridmap the material texture is missing, images below. Here’s the simplest steps in a new project:
Create Spatial → MeshInstance → staticbody → CollisionShape
Meshinstance → New cubemesh, make unique
Material → New spatialmaterial, set Normal Map to On, drag in texture, make unique
Scene - convert to meshlibrary
Then I create a new scene, add a grid map, set the meshlibrary.
There’s no texture on the cube. How do I get the textures across into my meshlibrary so I can use them?? Thanks for your help.