How to branch my tilemap?

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:bust_in_silhouette: Asked By Syl

Greets!

Here:

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I’m makin the lakeview appear when my player enter the Area2D2 tile, with its Collisionshape2D2 and its Container/lakeview sprite. Trouble is, the Container is not under the Player/Camera2d, and thus, when the player is moving, the Container/image moves with the Tilemap, not stayin pinned in its ‘UI position’ with the Fog/sprite.
And if i put the container under the camera2, then i’m unable to find its node when triggerin the collisionshape, even with correct path coded…

No way to reach a node from another branch, that is from my Collisionshape in Lake1 to a Container in Camera2DPlayer/Player?

Cheers!