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+3 votes

modules/gdnative/nativescript/nativescript.cpp:91 - Condition ' !script_data ' is true.

This appears every time I switch from another app to the godot editor, and a few more times past that. So it happens a lot. Everything is otherwise working. Does anyone know a workaround to get rid of the error?

in Engine by (21 points)

I am also having this problem. Did you chance upon a solution?

1 Answer

0 votes

Search your project folder for *.gdns and make sure none of your GDScripts have the wrong extension. I noticed that same error when I created a new script in the editor and attached it to a node in my scene. Somehow it got the .gdns extension instead of .gd. Maybe because it remembered me creating a native script last time.

by (14 points)
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