The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I have multiple characters with a blinking blend shape. The problem is they all blink at the same time. How to make blend shapes unique for each character? I tried to duplicate the mesh to make it unique upon ready function but it didn't help. The duplication also creates a problem in which any method called in any animation won't work.

in Engine by (81 points)

1 Answer

+1 vote
Best answer

I had the same issue but I found the solution that works for me. Instead of selecting your mesh unique, just left click on the mesh in inspector and then under the "Resource" category select "Local to Scene".
If you just hover with your mouse over the property "Local to scene" it shows hint that says that it will make the resource unique for each instance.

by (46 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.