Android export: Game flashes / black screen

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:bust_in_silhouette: Asked By supaiku
:warning: Old Version Published before Godot 3 was released.

Hi,

I configured Godot as described here: http://docs.godotengine.org/en/latest/tutorials/asset_pipeline/exporting_for_android.html

I can run the godot-demo games without any problem on my Sony Xperia Z5, but if I export a project of mine it just flashes or shows a black screen. How can I debug that?

I’m pretty much using the latest master.

Did you compile the Android export templates too?

vnen | 2016-07-14 00:20

I’m using the templates for 2.1-beta.

I checked “Deploy with Remote Debug” and now I get some output:
https://imgur.com/NZrctgo

supaiku | 2016-07-16 19:11

:bust_in_silhouette: Reply From: Not_a_Robot

Did you set a main scene?

Of course. I tried different ones, but it’s either flashing or just black.
I don’t even get any debug output of prints from the _init() or _ready().

supaiku | 2016-07-13 21:12

:bust_in_silhouette: Reply From: Kevin

I have the same problems., and have resolved it.

May be you need to compile the editor, and export android with it.

https://forum.godotengine.org/7172/godot-logo-blinks-continuously-dosent-loads-android-phone