The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

+1 vote

I've created a small Pong game and exported it for HTML5.
But when I open the site in my browser it needs ~40s to load the game.
Is there a way to optimize this?
I am using the beta 2.1 version.

in Engine by (49 points)

I suspects the engine's size and your connection speed is what makes loading slow. As a binary executable, Godot weights around 25 Mo, so it's like downloading that + game assets when you play in the browser. It will eventually be faster if the cache of your browser memorizes the file (only if it doesn't changes on the server).

You are right. My the connection to mi Raspberry Pi is too slow.
In a VM it loads in 3s.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.