I am working on a simple 2d platformer, but with fast racing like movement. Think speed like Sonic the Hedgehog but faster. This means I go past the terrain/tilemaps pretty quickly.
I seem to hit some 2D editor limit of 20k pixels or something, and its a pain to continue panning to the right to extend the level and place more tiles to build the level.
Should I be programmatically creating the levels in some way or just loading scenes in a way that the player doesn't notice to traverse long distances at high speed ?