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I'm having a problem on iOS : the shadows (from light2d and light occluder2d) don't appear, using GLES3
It doesn't work either with gles2 (but I don't want to use it because I use advanced particles)
No problems with android (except some old devices and I think it is the same problem)
Any idea ?

in Engine by (15 points)

1 Answer

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Best answer

Hello, same problem for me...
You have to disable "Force vertex Shading.mobile" in projets setting in general/quality/shading.

But the performances are very bad and and seems that exposure is too high...

Same here : https://github.com/godotengine/godot/issues/39014 and here https://godotengine.org/qa/89518/3d-lights-look-odd-on-ios

Have a nice day.

by (211 points)
selected by

Hello, thank you for your answer
Your solution may work but we are not taking about the same problem (mine was in 2d). Since the 2d and 3d engines are separated, I think it is complicated to compare the issues...
It has been a long time since I solved this issue, and I don't quite remember how, but I assume it was fixed with godot 3.2
Have nice day

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