I have created a 2D scene that contains the following structure:
2D Node
….KinematicBody2D
……..Sprite
……..Area2D
………...CollisionShape2D
……..AnimationPlayer
……..CollisionShape2D
….Timer
….VisibilityNotifier2D
Whenever the scene is loaded and my games starts, whenever the player moves near an instanced scene with the above structure, the scene is automatically moving outside of the view area. Then when the player moves close again, it moves out again.
The KinematicBody2D has Sync to Physics on.
Can someone please help with this?