KinematicBody Automatically Moving in Godot 3.2

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By bribat123

I have created a 2D scene that contains the following structure:

2D Node
….KinematicBody2D
………Sprite
………Area2D
…………CollisionShape2D
………AnimationPlayer
………CollisionShape2D
….Timer
….VisibilityNotifier2D

Whenever the scene is loaded and my games starts, whenever the player moves near an instanced scene with the above structure, the scene is automatically moving outside of the view area. Then when the player moves close again, it moves out again.

The KinematicBody2D has Sync to Physics on.

Can someone please help with this?

can you record a video of what you are seeing?

Eric Ellingson | 2020-02-23 19:22

I recently fixed this issue by turning off Sync to Physics.

Thank you.

bribat123 | 2020-02-23 20:50