For 2D games, if maps are small and not complex, is there any reason to use a tilemap rather than a textured polygon?

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:bust_in_silhouette: Asked By clownshoe

For 2D games, if maps are small and not particularly complex, is there any reason to use a tilemap rather than a textured polygon for a platformer game?

If the texture is small, then using that texture is going to be faster than loading multiple tiles , either case it won’t affect the performance… but editing the level is gonna be a pain later if you used a texture

Xtremezero | 2020-02-21 11:56

:bust_in_silhouette: Reply From: Mk_

imagine that you put 100 ‘ground’ tile in your world and after a while you want to make a change to all of them,you don’t want to change them separately, right? I think it’s better to use the tile map for every design work,it’s easy to use, you can change them at one time and etc…don’t underestimate the power of tile map.
If you want to use polygon, it’s better to use it for bounding area.

Yes, I was talking about just the bounding area.
Thank you.

clownshoe | 2020-02-23 03:15