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0 votes

i have a viewport node where transparent_bg = true

var img = get_node("viewport").get_viewport().get_texture().get_data()
img.save_png("res://temp_png.png")

the viewport texture background are transparent in the editor, but black when its saved.
any idea?

in Engine by (200 points)

Have you checked the texture data to see whether it has alpha data?

Got it, i had to convert the format

2 Answers

+6 votes
Best answer

VIEWPORT.get_texture().get_data() returns an Image in the format, FORMAT_RGBAH.
You can check this by using IMAGE.get_format()

It will return 15, which is the enum value for IMAGE.FORMAT_RGBAH
When you save it with save_png(), all the transparent pixels are black.

You can simply convert the image to FORMAT_RGBA8, and then when you save it, it will preserve its transparency.

var my_img : Image = my_viewport.get_texture().get_data()
print(my_img.get_format())

my_img.convert(Image.FORMAT_RGBA8)
print(my_img.get_format())

my_img.flip_y()
my_img.save_png(my_path)
by (240 points)
selected by
+4 votes

img.convert(Image.FORMAT_RGBA8)

by (200 points)
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