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Asked By | Elec_a |
Hi,
I am using AudioStreamPlayback to play custom audio samples and I’m following Godot’s tutorial. It uses
playback.push_frame(Vector2.ONE * sin(phase * TAU))
to push sine wave samples and to play them.
Now, are there any function to clear the playback’s buffer? I looked into documentation but I couldn’t find the answer.
My final goal is to remove the delay when I change the sine wave frequency. Currently when I do that, there is a delay for the changes to take effect.