The best thing would be debug you app on the android (with GoDot). you have to be a developer on the android device and allow usb debugging and set the debug app as the one you are trying to debug. plug it in and the little android should appear near the run button. if not look up a tutorial.
Get rid of all errors that come up.
Could be a path you didn't include or a number of things
Also good to remember is that Android is case sensitive and any asset that you loaded i.e. an image into a sprite could cause this if the path has changed i.e res://assets to res://Assets ... I just did this, its a problem with developing on windows