The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I am trying to load a program with only an empty node2d and export it as an apk. But whenever I want to open the app on my phone, the app crashes.

Android Studio describes that Libaries (* .so) in the APK are missing debug symbols.
Upon closer inspection:
lic ++ shared
are missing these debug symbols.

Android studio also says that the installing failed message is: INSTALLFAILEDNOMATCHINGABIS: Failed to extract native libraries, res=-113

in Engine by (107 points)

While the debug symbols might help you track down the problem, the fact that they're missing shouldn't be the cause of the crash. I'd assume that's caused by something else.

Are you using the Android custom build system introduced in Godot 3.2, or are you exporting an APK from Godot the "oldschool" way?

I fixed it after alot of researching.

If possible, describe the solution here as the "Answer". That'll be helpful for the community if someone else has the same issue in the future.

1 Answer

0 votes

Since you found the solution, please share it with us. Me and others are facing the same problem.

by (176 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.