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I have some code that's supposed to generate a 2D array in C#. It never seems to finish, and I suspect there's an endless loop somewhere in it. I think this may be caused by my ignorance of the Vector2 class as it exists in C#. I have looked over my code thoroughly without finding anything.

In any case, I would like to be able to see the C# implementation of Godot's classes regardless. How can I do that?

in Engine by (56 points)

1 Answer

+1 vote
Best answer

Perhaps these docs are helpful?

http://godotsharp.net/api/3.2.0/

Or, maybe you could poke around in the source - probably somewhere near:

https://github.com/godotengine/godot/tree/master/modules/mono

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