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+5 votes

Upon opening a project that contains a GDNative script with the linux headless version of Godot(3.2.1), the following error is generated:

ERROR: init_library: does not have a library for the current platform.
At: modules/gdnative/nativescript/nativescript.cpp:1483.

using the linux server export template:
ERROR: initlibrary: Condition "libpath.length() == 0" is true.
At: modules/gdnative/nativescript/nativescript.cpp:1483.

This line in nativescript.cpp regards getcurrentlibrary_path(), which returns empty.

I generated bindings from the headless version using --gdnative-generate-json-api api.json (which seems to be identical the full version anyway) and recompiled the script to no avail.

I need to run on a headless server. Is this a fundamental issue with headless where I have to write modules instead or is there a trick? Thanks in advance.

in Engine by (34 points)

1 Answer

+5 votes
Best answer

I just had this problem. You have to manually add entry/dependencies to the *.gdnlib file. If you are compiling for linux, for instance, copy the lines with the paths to your library and dependencies but use Server instead of X11.64:




by (54 points)
selected by

This really helped me back when you posted. Thanks for taking the time to answer.

All the Best

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